using System;

namespace Server.Engines.Quests.Doom
{
	public class GoldenSkull : Item
	{
		public override int LabelNumber{ get{ return 1061619; } } // a golden skull

		[Constructable]
		public GoldenSkull() : base( Utility.Random( 0x1AE2, 3 ) )
		{
			Weight = 1.0;
			Hue = 0x8A5;
			LootType = LootType.Blessed;
		}

		public GoldenSkull( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}